AutonomySim Build FAQ#
Table of Contents#
- AutonomySim Build FAQ
- Table of Contents
- Windows Builds
- How to force Unreal to use Visual Studio 2019?
- I get error: 'where' is not recognized as an internal or external command
- I'm getting error
<MyProject> could not be compiled. Try rebuilding from source manually
- I get
error C100 : An internal error has occurred in the compiler
when running build.cmd - I get error "'corecrt.h': No such file or directory" or "Windows SDK version 8.1 not found"
- How do I use PX4 firmware with AutonomySim?
- I made changes in Visual Studio but there is no effect
- Unreal still uses VS2015 or I'm getting some link error
- Linux Builds
- I'm getting error
<MyProject> could not be compiled. Try rebuilding from source manually
. - Unreal crashed! How do I know what went wrong?
- How do I use an IDE on Linux?
- Can I cross compile for Linux from a Windows machine?
- What compiler and stdlib does AutonomySim use?
- What version of CMake does the AutonomySim build use?
- Can I compile AutonomySim in BashOnWindows?
- Where can I find more info on running Unreal on Linux?
- I'm getting error
- Other
Windows Builds#
How to force Unreal to use Visual Studio 2019?#
If the default
update_from_git.cmd
file results in VS 2017 project, then you may need to run theC:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe
tool manually, with the command line options-projectfiles -project=<your.uproject> -game -rocket -progress -2019
.If you are upgrading from 4.18 to 4.25 you may also need to add
BuildSettingsVersion.V2
to your*.Target.cs
and*Editor.Target.cs
build files, like this:public AutonomySimNHTestTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange(new string[] { "AutonomySimNHTest" }); }
You may also need to edit this file:
And add this Compiler version setting:
I get error: 'where' is not recognized as an internal or external command#
You have to add
C:\WINDOWS\SYSTEM32
to your PATH enviroment variable.
I'm getting error <MyProject> could not be compiled. Try rebuilding from source manually
#
This will occur when there are compilation errors. Logs are stored in
<My-Project>\Saved\Logs
which can be used to figure out the problem.A common problem could be Visual Studio version conflict, AutonomySim uses VS 2019 while UE is using VS 2017, this can be found by searching for
2017
in the Log file. In that case, see the answer above.If you have modified the AutonomySim plugin files, then you can right-click the
.uproject
file, selectGenerate Visual Studio solution file
and then open the.sln
file in VS to fix the errors and build again.
I get error C100 : An internal error has occurred in the compiler
when running build.cmd#
We have noticed this happening with VS version
15.9.0
and have checked-in a workaround in AutonomySim code. If you have this VS version, please make sure to pull the latest AutonomySim code.
I get error "'corecrt.h': No such file or directory" or "Windows SDK version 8.1 not found"#
Very likely you don't have Windows SDK installed with Visual Studio.
How do I use PX4 firmware with AutonomySim?#
By default, AutonomySim uses its own built-in firmware called simple_flight. There is no additional setup if you just want to go with it. If you want to switch to using PX4 instead then please see this guide.
I made changes in Visual Studio but there is no effect#
Sometimes the Unreal + VS build system doesn't recompile if you make changes to only header files. To ensure a recompile, make some Unreal based cpp file "dirty" like AutonomySimGameMode.cpp.
Unreal still uses VS2015 or I'm getting some link error#
Running several versions of VS can lead to issues when compiling UE projects. One problem that may arise is that UE will try to compile with an older version of VS which may or may not work. There are two settings in Unreal, one for for the engine and one for the project, to adjust the version of VS to be used.
- Edit -> Editor preferences -> General -> Source code -> Source Code Editor
- Edit -> Project Settings -> Platforms -> Windows -> Toolchain ->CompilerVersion
In some cases, these settings will still not lead to the desired result and errors such as the following might be produced: LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib'
To resolve such issues the following procedure can be applied:
- Uninstall all old versions of VS using the VisualStudioUninstaller
- Repair/Install VS 2019
- Restart machine and install Epic launcher and desired version of the engine
Linux Builds#
I'm getting error <MyProject> could not be compiled. Try rebuilding from source manually
.#
This could either happen because of compile error or the fact that your gch files are outdated. Look in to your console window. Do you see something like below?
fatal error: file '/usr/include/linux/version.h''/usr/include/linux/version.h' has been modified since the precompiled header
If this is the case then look for *.gch file(s) that follows after that message, delete them and try again. Here's relevant thread on Unreal Engine forums.
If you see other compile errors in console then open up those source files and see if it is due to changes you made. If not, then report it as issue on GitHub.
Unreal crashed! How do I know what went wrong?#
Go to the
MyUnrealProject/Saved/Crashes
folder and search for the fileMyProject.log
within its subdirectories. At the end of this file you will see the stack trace and messages. You can also take a look at theDiagnostics.txt
file.
How do I use an IDE on Linux?#
You can use Qt Creator or CodeLite. Instructions for Qt Creator are available here.
Can I cross compile for Linux from a Windows machine?#
Yes, you can, but we haven't tested it. You can find the instructions here.
What compiler and stdlib does AutonomySim use?#
We use the same compiler that Unreal Engine uses, Clang 8, and stdlib, libc++. AutonomySim's
setup.sh
will automatically download them.
What version of CMake does the AutonomySim build use?#
3.10.0 or higher. This is not the default in Ubuntu 16.04 so setup.sh installs it for you. You can check your CMake version using
cmake --version
. If you have an older version, follow these instructions or see the CMake website.
Can I compile AutonomySim in BashOnWindows?#
Yes, however, you can't run Unreal from BashOnWindows. So this is kind of useful to check a Linux compile, but not for an end-to-end run. See the WSL install guide. Make sure to have the latest version (Windows 10 Creators Edition) as previous versions had various issues. Also, don't invoke
bash
fromVisual Studio Command Prompt
, otherwise CMake might find VC++ and try and use that!
Where can I find more info on running Unreal on Linux?#
Start here: Unreal on Linux Building Unreal on Linux Unreal Linux Support Unreal Cross Compilation
Other#
Packaging a binary including the AutonomySim plugin#
In order to package a custom environment with the AutonomySim plugin, there are a few project settings that are necessary for ensuring all required assets needed for AutonomySim are included inside the package. Under
Edit -> Project Settings... -> Project -> Packaging
, please ensure the following settings are configured properly:
List of maps to include in a packaged build
: ensure one entry exists for/AutonomySim/AutonomySimAssets
Additional Asset Directories to Cook
: ensure one entry exists for/AutonomySim/HUDAssets